Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
15489
?
8257
?
13744
?
10740
?
3416
?
16536
?
9846
?
27692
?
18205
?
5035
Total damage to objectives
4341
2837
4046
1395
337
2347
46396
4606
10836
3650
Total damage to buildings
4341
2776
0
1093
124
2048
0
2146
7160
2560
Total damage shielded
0
0
615
0
0
0
0
0
0
2004
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Thundering Shuriken (Q)

110xpressed

Electrical Surge (W)

41xpressed

Lightning Rush (E)

84xpressed

Slicing Maelstrom (R)

9xpressed

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Kennen

Toughest Matchups

These champions counter Aatrox
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DrMundo
54.5%
178 Matches
?
Teemo
52.9%
210 Matches
?
Darius
47.0%
232 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
50.6% WR(5243 Matches)
?
?
51.8% WR(1084 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
51.79% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

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Kennen
?
Aatrox
1.14KDA0.71
0.42%Kill Participation0.42%
11Vision Score13
16,536Damage Dealt15,489
8Max CS Advantage15
50CS in First 10 Minutes60

Minions have varying gold values depending on their type, and the CS gap results in an approximate 192 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
1Max Level Lead2
Blue37,951G
Difference+5,949G
Red43,900G
?
8,256G
?
7,841G
?
8,407G
?
8,328G
?
5,119G
64G
890G
1,074G
2,459G
1,590G
8,192G
?
8,731G
?
9,481G
?
10,787G
?
6,709G
?